Game- & interactive Audio-design.

I’m currently working on an audio-game for people with bad or no vision, together with Gijs Driesenaar. Using an iPhone and some rather unorthodox but interesting methods in Max 6 to create a sound environment which adapts to the players choices and actions. We will be working with some binaural techniques to recreate a functional spatial hearing feedback system so the player will be able to steer appropriately and play the game.


Algorithmic Composition using Minecraft

I made an algorithmic Composition using Minecraft as input for the algorithm.


Making-of Tainted

This video shows how I translated the Minecraft events to Music.