Explaining the Fancy Freddy the Fairy Fetcher game

In 2012 I’ve made a physical audiogame with a few classmates using the ceiling speakers of the schools PA system. It turned out a whole lot of fun to play and watch. I programmed the 1 dimensional game engine, the artificial intelligence and was the voice over, narrating the game.

Scanning Paintings for music

“Let the painting speak for itself”

Making music with a painting as a score.
Scrolling through some musical material in Jackson Pollock’s painting: Summertime.
Max/MSP’s Jitter scans the colors in the painting and makes several instruments play.

One of the two reverbs used is actually not the reverb of an acoustic room, in fact it’s the reverb from an string-instrument called Santoor. it gives a beautiful long, tonal reverb.